Hi,
Bit of a puzzle, I have animated a train in Spine. The drive rod animates correctly in the Spine editor itself but doesn't look correct when in-game & also when I check the export in skeleton viewer.
Here it is animating in the Spine Editor:
Here it is animating in Skeleton Viewer:
I've had graphical differences between assets in Spine and their exported versions (usually blend modes), but never animation differences... So I'm a bit stumped. Has anyone come across this before?
If it's any help, I'm using Spine 3.7 - this is due to compatibility with the studios sdk.
Thanks,
James