@pixelmeat Please note that the Inspector Preview when selecting the Material in the Project panel is wrong, because it's missing the required additional tint black vertex attributes. The gradient is just a side-effect of the incorrect data the Preview uses.
You can only judge the Material reliably at a SkeletonRenderer. Note that you have to enable Advanced - Tint Black in the SkeletonRenderer Inspector in order to provide the required additional vertex attribute data. This is different from the Spine/Skeleton Tint (Built-In RP, not URP) shader which performs tint black only on the texture-level, and not on the per-attachment data level via additional vertex attribute data.