I'm tackling a game where there will be interchangeable outfits and have questions on how to approach it within spine.
In general are people just creating the outfit skeleton as part of the full skeleton? I have a generic body underneath, so there's a basic skeleton already involved. Added to that would be a variety of clothing, say a dress and a pants suit for example, and those items would have obviously different flows. So I'm torn as to how to add their bones to allow for movement without over complicating everything.
I am attempting to duplicate the original skeleton, and then modify the dupe to allow for the clothing movement. It works up front, as you can use the same movement animations and basically sub out parts of the body for clothing, but then the issue becomes that the body is under the clothing, so parts that should be moving in front of the clothing are behind everything. And since they're separate skeletons, I find I can't just easily copy parts from one to the other. It's become very tedious.
I keep thinking the solution should involve skins, but since there is alternative movement allotment for the clothing, I can't see how it would be a solution.
Any input, or a point in the direction to where this was already tackled in the threads and I missed it, would be appreciated.
Thanks.