Hi, I've been using your Shader extensively and I'm SUPER glad that it exists. Thank you very much for your effort, it's very much appreciated! π
I have, however, one technical problem at the moment.
I've begun to realize that fading / tweening the alpha value from 1 to 0 or vice versa, when using your modified shader, produces a very strange behaviour: Whenever I do this it doesn't look like expected, the fading part of the spine object seems to be way too dark, almost like it mixes itself with pure black while fading. Very weird.
I illustrated what I mean by recording these 2 gifs:
1) This is how it SHOULD look, I recorded this using the default spine skeleton shaders.
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2) This is how it looks when using the custom shader.
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I hope you understand what I mean. Does anyone know what causes this? I already tried almost every export configuration I could think of and checked/unchecked almost every setting in the shader itself but it always looks like this.
Please help :S