Nate wroteIt is coming, promise!
Hello, will we have the ability to auto weight right and left tangents of the key by default (similarly like Unity editor does)(preferably as an option because someone still wants robotic animations with linear interpolation)?
For now, it seems like just any default animation made in unity looks more natural than in Spine2D((
Thanks for skin bones in 3.8 but full graph editor is the more fundamental feature and I guess you should really focus on this one do not delay it until version 4.0 (or at least give us a preview)
Also, you are saying for 3 years that it is your next feature to implement but still there is no preview of that. And this feature is stoping me to upgrade to Spine pro license (and I am not the only one)
I would bare for graph view but I need the option for keys being auto weighted on both sides by default to have a natural look.
I hope it will happen At least at 4.0.
Thanks.