Thanks for the answer! I think it is useful to me too.
I made a video to show the situation. My main problem lies in how to create a collection of sprites in 2DToolkit for Spine.
I think that the problem is in the names of sprites. So I tried to create two different atlas for goblin and goblingirl. But the sprites in the atlas are placed differently, and they wrongly imposed on meshes.
Tell me if there is a way out of this situation?
06 ноя 2016, 01:25
It seems I myself understood. Just had to do everything step by step yourself.
Now I have everything works fine. Everything was very easy! More work shift SD or HD sprites 2DToolkit and it's very cool!
I am very pleased that bought Spine. This is the best I've seen from a 2D animation programs.
I have one more question. Is it possible to programmatically change the path to the sprite as shown in the video, but in Unity?