I don't think is gone. I suppose that this 2 renderings (plain textureatlas, spinerednerer) should be same, but in fact they are not.
If I don't put filtering, texture is blurry (my second post)
If I put nearest,nearest, the texture is stretched (first post). <- This one looks more similar to original.
What I do is:
1) Render the FBO (spine and atlas texture)
2) Save the rendered into a PNG locally
There I see that the atlas texture is not equal like the texture rendered from SpineRenderer. So I think the problem somewhere during the FBO rendering.
When I render the SpineRenderer on screen buffer, everything seems fine (like the atlas texture).
I really have difficulties understanding why is this happening.
One more thing, when exporting in texture packer, I set 0.333, and then i scale in game like this:
SkeletonJson json = new SkeletonJson(atlas);
json.setScale(sizing);
Just to check, if the sizing is same value, this should not change the size of textures, right?