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Unity
Discuss using Spine with Unity and the spine-unity runtime.
Additive animation
Spine to Unity - Pixel Art scaled up by 100
Unity - Add Event listener from SkeletonAnimator
C# - Force Update AnimationClips
Timeline: Empty Clip doesn't use Blend Duration
'Dipping' in Timeline - possible to HoldPrevious?
Add normals and shadows warnings using URP 2D
Modular Unit with interchangable slots- but how does it work
"Could not automatically set the AtlasAsset for" ...AGAIN!
SkeletonMecanim MixModes confusion
Mix and Match using multiple Skins
Pass Calls are increased at runtime when using Mask Interact
Render same skeleton multiply times (in-game and in UI)
Additive Different Between Spine and Unity
Use Premultiplied Alpha when texture packing normal maps?
Spine character invisible on start
Sorting order when mixing spine with sprites
Explosion effect using SkeletonUtility and RigidBody
SkeletonAnimation + layout
Blinking bug
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