Nate Sorry, I'm not very proficient in using this software, so I may have missed some efficient workflows.
The workflow I mentioned earlier comes from my experience with Blender. In Blender, after selecting an object, you can hold down the G key (for move) and drag the mouse to directly move the object. The same applies to rotate and scale operations.
In Spine, after I select a bone and move it, if I then want to rotate it, I have to click the bone again. If bones or attachments heavily overlap, when I need to modify the object's properties a second time, clicking again with the mouse might accidentally select a different bone or attachment.
Also, when using the rotate tool, clicking and dragging directly on the bone's pivot point causes the rotation to deviate far too much from the original property. I have to drag far away from the pivot point to make fine adjustments. So my usual habit is to select the object and then perform the operation at a distance away from the selected object – this gives me more control.
That's why I was wondering: if Spine could work like Blender – after selecting an object and clicking a transform tool, the software would recognize that you want to perform a transform operation and automatically keep the object selected – then my mouse cursor could stay away from the object and I could drag directly to transform it.
However, perhaps I'm just not familiar enough with Spine's operations, so I may have overlooked some efficient workflows. If I have offended you in any way, I apologize.😣