Misaki wiige Thank you for the update! Reflected in the documentation: https://zh.esotericsoftware.com/spine-unity-main-components#%E5%8A%A8%E7%94%BB-AnimationState I truly appreciate all the help and support you’ve given us throughout this year. I’m so grateful for your dedication to translating Chinese for such a long time. I hope we can continue to count on your help next year as well! 🌟
Misaki Happy New Year, @wiige ! There has been a small update to the spine-pixi documentation and I am sharing the diff with you: https://diffy.org/diff/6337c752b1cfa I hope you will take a look at it when you have time. 🙂
Misaki wiige Thank you! I have updated the Chinese spine-pixi documentation with your translation: https://zh.esotericsoftware.com/spine-pixi
Misaki Hi @wiige ! We have updated the pixi objects section and added an explanation about bounds providers in the spine-pixi documentation, could you please translate these?: https://diffy.org/diff/047538dbf9c1
Misaki wiige Thanks for translating it so quickly! 😃 I have reflected it in the spine-pixi documentation: https://zh.esotericsoftware.com/spine-pixi
Harald wiige Sorry for the late reply, I was on a paternal leave and have just returned. 🙂 Have a Happy New Year 2025! 🎆 Let me thank you as well for all your great work in the past year!! 🌟 😃 It has really been an enormous help! 🌻
Misaki Hi @wiige ! Sorry for the delay in sharing this, but I would like to ask you to translate the contents of the updated Installations section of the spine-godot documentation. Here is the diff: https://diffy.org/diff/d78e826c6f783 The diffs may look long, but they are mostly scripts, so there are not many parts to translate. I would appreciate it if you could respond at your convenience.
wiige Misaki I finished it when I saw it just now: zh-cn-spine-godot-double-flavors.zip13kB notify me anytime when you need :>
Misaki wiige Thank you so much! I updated it with your translation: https://zh.esotericsoftware.com/spine-godot
Harald @wiige FYI: We've just added a documentation section for a recently adde RenderExistingMeshGraphic utility component (a SkeletonGraphic variant for RenderExistingMesh). I've already added an analogous Chinese translation here: https://zh.esotericsoftware.com/spine-unity-utility-components#RenderExistingMeshGraphic If I made a mistake there with the translation, please let me know. 🙂
wiige Harald what you write is exactly correct. I have synced it to my own gitlab repo, thanks for info me about this~
wiige @Misaki After comparing the Chinese and English spine-godot documentation, the relevant sections on the installation, update, and loading files feature of GDExtension have been completed. The updated documentation is as follows: spine-godot.zip14kB
Misaki wiige I apologize for not noticing the difference with the English documentation! In fact, I completely overlooked the differences, and the Japanese documentation did not reflect those differences, so I noticed them thanks to your update. Thank you very much! Updated Chinese spine-godot documentation: https://zh.esotericsoftware.com/spine-godot
wiige a minor update about NOTEs and 2 omission on spine-godot documentation: spine-godot-update-20250327.zip14kB Misaki never mind, if a diff can be provide for docs double-check that would be much more nice 🙂
Misaki wiige Thank you for the additional fixes! It's too late now, but I was able to get a diff that contains the changes I missed, so I'll share it with you: https://diffy.org/diff/136f8493dba07 I think the current Chinese doc is missing some notes that the animation player is not available in GDExtension. Sorry for all the unnecessary trouble!
Misaki wiige Thank you for your prompt response! I have updated the Chinese spine-godot documentation. Your support has always been invaluable to us and many Chinese users. We truly appreciate it!